Testing for Discord entries.
Most of what I will write will be just me messing around. I am just using this to test and see if I can maintain writing in a blog.
As always there are lots of ways to do something in gamedev. So now my main question is.. should I use Actor Tags? Custom Targetable Components? Interfaces? or just a plain classic Base Enemy Class? Base enemy class does not make for a really agnostic system. So it has to be one of the other 3, or even some other way that I didn't think about so far. 2016 has been a fast and really full of a year.
I am done with Greece's Armed Forces and now i am back doing the craft i love the most, Game Development! Right now i am working in collaboration with Lucid Ferret Studios in the making of a really fun local multiplayer game called Rum Ram. We've got a little demo ready so if you want you can try it out by visiting this link: Rum Ram Demo I hope everyone is blessed with a good health an lots of love in the 2017. |
AuthorPavlos Alifragis Archives
January 2022
Categories |