Most of what I will write will be just me messing around. I am just using this to test and see if I can maintain writing in a blog.
As always there are lots of ways to do something in gamedev. So now my main question is.. should I use Actor Tags? Custom Targetable Components? Interfaces? or just a plain classic Base Enemy Class?
Base enemy class does not make for a really agnostic system. So it has to be one of the other 3, or even some other way that I didn't think about so far.
As always there are lots of ways to do something in gamedev. So now my main question is.. should I use Actor Tags? Custom Targetable Components? Interfaces? or just a plain classic Base Enemy Class?
Base enemy class does not make for a really agnostic system. So it has to be one of the other 3, or even some other way that I didn't think about so far.